Projects

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FEATURED PROJECTS

More Than Words

This project supports neurodivergent individuals in intimate relationships by developing AI tools that enhance communication. It learns from expressive non-verbal cues like emojis, GIFs, and music, and later expands to text and tone. Co-designed with users and allies, it ensures practical, user-centered support. Privacy and user control are prioritised throughout.

AI/ML

Losing Personal Items

This project tackles the everyday challenge of misplacing personal items for neurodivergent individuals. It develops self-implementable tools combining hardware and software. Co-designed with users, the solutions are practical, usable, and relevant. The focus is on gentle, non-intrusive support for independent organisation.

Hardware

Switch

Many children with physical disabilities struggle to engage with hands-on toys due to motor or sensory challenges. This project adapts Nintendo Switch hardware to make play more accessible through collaborative hacking and prototyping. By modifying input methods and interfaces, it supports inclusive, meaningful gaming. The goal is to empower independent and expressive play experiences.

HardwareGaming

GUIDE

This project develops a digital tool to help blind or low vision individuals navigate indoor spaces more accurately. Current options like guide dogs or apps are often limited or imprecise. The team will map locations like Clayton Campus and stations. Three approaches are explored: mixed reality, wireless beacons, and portable trackers.

AR/VRHardware

Happy Mornings

Happy Mornings is an iOS app that makes morning routines fun and interactive for neurodivergent children. It combines visual schedules, personal profiles, and gamified tasks to encourage independence. Parents can track progress through built-in insights. The app keeps routines supportive, engaging, and stress-free for families.

Gaming

MAP (Monash Accessibility Program)

This project uses co-design to create a 3D-printed tactile map of Clayton campus for blind, low vision, and sighted users. It follows accessibility guidelines with braille, clear icons, and audio feedback. The design supports inclusive, immersive, and accurate wayfinding. It enables independent navigation for students, staff, and visitors.

3D-PrintingHardware

Tactile Display

Tactile and braille displays offer crucial access to digital content for blind or low vision individuals, but are often too expensive. This project builds on a low-cost prototype to create a more robust, DIY, open-source version. It refines both hardware and software to boost reliability. The goal is to make this technology widely accessible and affordable.

Hardware3D-Printing

Vision

This project explores using Apple Vision Pro to support individuals with visual impairments, especially Parinaud Syndrome. Participants co-design tailored assistive tools through direct collaboration and ethical research. It also aims to boost STEM access, outreach, and tech literacy. Empathy and innovation drive its inclusive impact.

AR/VRHardware

MirrorMotion

MirrorMotion aims for a low-cost, remote solution for those suffering with low-vision/blindness impairments to be able to receive physiotherapy care and therapy. The project implements computer vision based application to detect movements and pose recognition and a front-facing web application for the end user to use.

AI/ML

Project Reprint

The project will explore, design, and prototype a simplified 3D filament extruder optimized for PLA recycling. It focuses on mechanical redesign, temperature control, and basic cooling systems. The final product should be safe, compact, low-cost, and reproducible using commonly available components.

Hardware3D-Printing

Visual Clutter Simplification

This prototype combines computer vision and virtual reality to remove distracting elements from real time scenes easing navigation for people with autism ADHD or anxiety. The tech stack includes Python Android iOS AI and AR/VR.

AI/MLAR/VR

Assistive Van

A self contained rolling tech lab that brings interactive assistive tech workshops to underserved communities boosting technological literacy raising consumer awareness and supporting educational progress.

HardwareOutreach

Project Dance

Dance is traditionally taught through visual cues, watching instructors, using mirrors, and adjusting body positions, but this creates barriers for people who have vision impairment. Project Dance tackles this by using tech like body tracking and gesture recognition to convert movement into non-visual forms, making dance more accessible for all.

AI/ML